Year 6 Mathematics · Statistics and Probability · Term 4, Week 1

Games Day

The event between Lesson 9 and Lesson 10. Not a maths lesson — a buddy session.

Year 6 teams run the chance games they designed in Lesson 7 for their Prep buddies, and record what happens. Each team needs one collection sheet and one rating card.

Nothing later in the unit depends on this data. Lessons 10 to 13 run on set data printed on the worksheets, so a thin or missing data set costs a team nothing. Collect it properly anyway — doing it well is the point, and a team that wants to use their own numbers can.

What to print

FileHow many
Collection sheet One per stall, on card. Print four or five spares.
Rating card One per stall, on card. It gets held up and pointed at all session.

Both are plain A4, single-sided. Twenty rows per sheet — if a stall sees more than twenty buddies, give them a second sheet.

Before the first buddy arrives

  1. Fill in the outcome key. Every team writes what can happen in their game against the letters A to H, before the session starts. After that they only ever tick a letter, which is what keeps the data countable.
  2. Split the two jobs. One student runs the game, one holds the sheet and the stopwatch. Nobody can do both. Write both names on the sheet and do not swap halfway.
  3. A blank means “we do not know”. If a time gets missed, leave it empty. Never write a number nobody measured.

How one turn goes

Buddy arrives → recorder starts the stopwatch → game runner runs the turn → recorder ticks the letter and writes the seconds → hold up the rating card, buddy points, recorder ticks the number.

Four ticks and one number. No words written during a turn.

The one thing to watch for. A team whose key has two letters meaning the same thing — C for “gold” and D for “gold counter”. It is a ten-second fix if you spot it at the stall, and a mess if you find it after twenty turns.

Stopwatches

A phone works. Nobody needs tenths of a second — to the nearest second is plenty, and “about thirty” is better than a blank. If timing turns out to be impossible at a particular stall, leave that column empty for the session and say so afterwards. The sheet still works without it.

Afterwards

Collect the sheets in at the end of the session — they will not survive a lunchtime in a school bag. Keep them with the unit folder. Teams who want to use their own numbers in a later lesson can; everyone else works from the printed set data.

Pair every team with a second team. If a stall gets rained off or a buddy group does not arrive, that team still has a sheet to work from.